At least 75,000 violent crimes are committed by American youths each year. Many people believe the gratuitous violence depicted in our movies, television shows and video games is partly responsible for these crimes. Our government reports that by age 18, an average American youth has viewed more than 16,000 simulated murders and 200,000 acts of violence on TV. More than 800 of the 1,000 parents surveyed believe our media teaches violent and anti-social behavior in children. Most movie critics claim the quality of acting, screenwriting and character development has been sacrificed in favor of graphic violence and violent special effects. Advocates claim our movie industry has steadfastly refused to accept any responsibility for their complicity in desensitizing and glamorizing violence and aggressive behavior in our society.
S.134 – Violent Content Research Act of 2013
I oppose reforming current media violence policy and wish to defeat S.134
I support directing the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services, jointly, to undertake to enter into appropriate arrangements with the National Academy of Sciences to conduct a comprehensive study and investigation of whether there is a connection between exposure to violent video games and programming and harmful effects on children; requiring such investigation to consider whether such exposure causes children to act aggressively or causes other measurable harm to children, has a harmful effect on children already prone to aggressive behavior or on other identifiable groups of children, and causes effects distinguishable from other types of media; any identified harm has a direct and long-lasting impact on a child’s well-being; and current or emerging characteristics of video games have a unique impact on children, considering video games’ interactive nature and the personal and vivid way violence might be portrayed in such video games, and wish to pass S.134